DodgingGame
This game was generated entirely by Claude AI for Godot 4.4.1. All code, scenes, and project structure were created by the AI without any human coding or editor interaction. The project was opened, exported, and uploaded without modifications.
The game is very simple. The purpose was to test whether an AI could create a functional game from scratch without human intervention in the development process.
A short video of me trying this for both Godot and Unity (doesn't work for the latter):
Here's the text prompt used to create the game, if you want to try it yourself:
"Create a simple dodging game for Godot 4.4.1 where the player moves a green rectangle right and left in the bottom of the screen trying to avoid red rectangles falling from the top of the screen. Successfully avoiding each red rectangle adds 1 point to the player's score. The initial speed of every falling rectangle should vary slightly. The average speed and the number of the falling rectangles should increase as time passes in such a way that in 30 seconds it should become extremely hard to avoid them. When a falling rectangle hits the player the game ends, make sure there's a way to restart it, e.g. by pressing R. Make the game easily exportable for web, I plan to publish it on itch.io. Instead of instructions on how to make such a game in Godot, provide a .sh script that when executed would create a folder with all the necessary project files so that I could open it in Godot and run the game."
Execute the resulting script (change .sh to .bat in the prompt if you're on Windows) and it will generate the game project. Open it in Godot and enjoy!
I tried this a few times and occasionally it makes one or two mistakes - just ask it to correct them and eventually it succeeds.
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | ole-luk-oie |
Genre | Action |
Made with | Godot |
Tags | AI Generated, Boring |
Comments
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Interesting idea to make it entirely out of AI, but that's already been done many times before.
for sure generating html games in javascript is something people has been doing since the first chatGPT LLM
but I've never seen this done for game engines
apparently for Unity this is hard if not impossible